Valiant Live Action Role-Play

The Rules

The Valiant Larp uses the Accelerant System rules [Ver. 5] developed by Rob Ciccolini [c] Chimera Entertainment, Inc.

Rules for the game are contained in 4 separate rulebooks, each overall rules and specific culture, background, and skill information for one of the 4 Nations. When a player selects a nation for their hero’s origin they are sent the applicable rulebook. Rulebook contents are considered confidential information between plot and the players of each nation.


The Accelerant System


The Accelerant live action system (formerly known as the nTeraction system) is designed to allow a rich set of skills and abilities without an overly complicated rules set. The system is designed to allow a great deal of options in creating and advancing characters, and allows for hidden and secret skills without needing extra rules to deal with those abilities.
With the Accelerant system, we have taken every opportunity to allow the player's actions to speak for themselves. Most of the active skills require real interaction from the player. The rules handle the resolution of our staged combat, allow rogues to actually work game locks and disarm game traps, allow mages to throw battle magic and summon spirits, and even encourage musical performance with a set of Troubadour skills. Our staged combat stresses roleplaying, and we use boffer weapons and packets to represent weapons and magical effects.
The Accelerant system is designed to allow the game to flow without holds or stops in the game play. Every facet of the game, from the rules to the plot to the staff characters, is designed to create a tale without interrupting play. We will work hard to stay in game, and we ask that our players do the same.