Thulean Camp
Upon my oath, here are written the true words of Iris of Grimvald, the Seer of renown, spoken at the Great Meeting of Thanes and Volksthengan, this twenty-third day of Hrimnir in the year of the White Hare.
"Ye have asked me here without giving reason and yet art surprised that I do know well your purpose? Mayhap the songs telling of my vision have not reached your ears? A vision of bounty, of fortune. No? I think not, but you wish to see for yourselves...and what do you see standing before you? Shall I tell you? ...Nay. I am not here so as to be sized up, ogled, peered at, and mocked by the likes of ye. I will not hesitate to cut out eyes or tongues of those that think otherwise, so chose thy words and actions with care.
Ye call yourselves mighty warriors and great leaders of Thule! Worthy Thanes whose tales of strength, cunning, and might will be sung for all eternity ...and yet none here will travel beyond the Shield Walls of Korth to the lands of the great unknown... to this Mesa. You charge others with this task. It is an honor to be chosen,or so you say. But yes, an Honor...but perhaps not as ye conceive it.
The voices speak and call to me and I will answer their summons....Aye, I will take your Chosen, for that is what ye want of me; we will go to this land of mystery and set forth the mark of Thule wherever we go. But know ye all that the Ancestors have long since commanded it...
Ye shall get what ye seek.... more and less.....much more and much less. Past, Present, Future. The time is now and Luck smiles upon this task. The Mesa beckons."
By the hand of Par Swenoth, scribe in the service of Thane Hanryc Osricson
The Heroes of Thule
Thule is a land of rolling blue skies and snow-capped mountains. Its people, though larger than life themselves, are dwarfed by the land; mountain, titanic forest, seemingly endless rolling plain. The sweetness of its summers is all the more so by the murderous assault of its winters. Nothing weak endures in the Land of Five Kings.
Thulean Warrior
"When the Trolls come, all who rush to greet them wear the warrior-mantle. Let them wear it and be adorned with its honor, whether they are come from Thane's hall or shepherd's rick, from field, or loom, or oxbarn. Let even the lowest wear it and consider it earned. The Craven and the Neidingr will not keep it. It will be torn from their shoulders."
-An inscription about Ravi Magnusson, a shepherd who led the charge at the battle of Dalbrunnen.
According to the laws of Thule every man, woman and child is expected to own a weapon as soon as, and as long as they have the strength to wield it. A personal weapon is seen as both a right and civic duty. Even the right to vote used at a Vappentake, consists of lifting your weapon high to indicate agreement; one person, one weapon, one vote. In such a land this title denotes someone whose first calling is battle.
Thulean Warriors excel with the heaviest armor and weapons. Raw strength, bravery, and endurance are their mainstay.
Thulean Wizard
"The Wizard seeks to control forces of the mighty Earth and endless Sky. It is a clearly foolish endeavor. But when it is truly done, then it is most fearsome."
The Thuleans are a forthright people. They speak openly, they love openly, they quarrel openly, and especially they fight openly. Magic often provokes a strong reaction with Thuleans. It can be used to take away a persons' strength or to deceive someone. It can allow a coward to defeat, mock, or steal from a worthy person. For this reason Thuleans are often suspicious of Wizards and tend to watch them closely. When fighting is desperate however, prejudice tends to be forgotten. A wizard standing in the front line, toe to toe with the enemy is a welcome sight, especially when they begin hurling fistfuls of lightning.
Wizards, being Thulean, know the rudiments of in close fighting and will sometimes wear the most basic or armor, mostly furs and hides. Thulean magic is as unsubtle as it is brutally effective.
Thulean Seer
Seers hear voices believed to be the Spirits of the Ancestors. The have visions. Rarely, one with the power of a Seer claims the gift of speaking back to the Ancestors, rather than simply hearing. Not surprisingly, those with these 'gifts' are sometimes mad. The few able to speak with the Ancestors are said to earn their favor, letting their opinions be heard by their people, their descendants, their former subjects. In Thule Seers are considered at the same time Lucky, but dark and strange nonetheless.
Seers usually have some small skill at magic, but not to the extent of Wizards. In most circumstances, a Seer is indistinguishable from any other Thulean and blends in on the battlefield with Warriors